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Bugs And Workarounds [news]


The stock resource system in Kerbal Space Program (KSP) 1.0 is pretty neat. Based upon the Regolith mod, the stock resource system uses a seed value- basically a large randomly generated number- as the basis for resource concentrations and distributions. Each time you create a new save, a new number gets generated. All the planets and asteroids in the game will have randomly distributed resources based upon this one number. Change it, and everything gets changed. Since a core mechanic of Pathf (...)

Been Busy With KSP [news]


In case you haven't heard of it, Kerbal Space Program is a game by Squad that lets you play LEGOs with rockets. It was recently reviewed by PC Gamer. I've been building several mods for the game including Multipurpose Colony Modules, NASA-inspired Deep Space Exploration Vessels, Gemini-inspired Mark One Laboratory Extensions, and my latest, Pathfinder, where space mining meets the Old West ruggedness and grit.


Under Construction [news]


I'm currently in between jobs so I finally have time to revamp my website. I'm in the process of reworking the galleries and upgrading the Contact Lost™ website as well. As you can see, I now have a blog that I'll update as time permits. So far I've deleted a couple of old galleries and added galleries for the art images I've created for ContactLost™ as well as the concept images for the Vigilance. Eventually I'll add a forum to discuss topics associated with my video game- I've had a dream to m (...)